When the trailer for the Hobbit originally came out (you know, the one with all the baritone dwarves) I was as excited as any geek or nerd that has read the books. As the movie's release approached though I began to get a little worried. There was movie nerd controversy over the way the movie was shot, it was being filmed in 3D, and then it was announced that there would be not one, not two, but three whole movies based around a children's novel. I began to suspect and then know that we would be treated to an odd looking film where spears popped out at the screen to wow 3D fans and the story would be bloated and changed from the original form so Hollywood could make more money.
The Seven Markets back cover blurb sets up a very basic premise and leaves you to the discover the rest. Within those lines you will find the hint of things to come, the promise of a marvelous adventure and that matches the book perfectly. Mr. Hoffman has created a world that is at once detailed enough that the words dance off the page and through your imagination, yet vague enough that it leaves you with a sense of wonder through nearly the entire experience.
At 720 pages in length and weighing enough to use in case of zombie apocalypse as a bludgeoning tool, Playing at the World is an immense book. it is filled with the history that examines how Dungeons and Dragons came to be, the strategy games that came before, and the utter lasting effect that all of these play experiences have on our media today. The author goes into every facet in incredible depth with the most minute of details being brought to light. This is both the books greatest asset and it's weakest. To those seeking the origins of their favorite role playing game and want to know every little detail than this combination of knowledge will be an utter godsend. However, to those approaching from the outside in with an interest in the topic and the need to read a good book will be intimidated and put off by the sheer amount of content and it's delivery.
It's not often we find ourselves truly examining or appreciating the board books that we read our young children and babies. Usually they are either purely educational or entertainment with bright colorful pictures usually focusing on first words, colors or some zany story. In this sense Cozy Classics is a breath of fresh air and an idea that executes flawlessly.
Writing a review for Crafting with Nana has been at times, utterly difficult. I say this because I'm more than a skeptic in magic, I'm an utter non-believer, and nothing within the book changed my mind. Believing myself to be mostly open-minded I went into the book and decided to judge it from a purely anthropological view point and to do my best to judge the writing alone. What I did not expect to happen was to encounter real life characters written with such a deep sense of love and brought to life with the warmest of memories. So you see my dilemma in reviewing the book; straddling the line between not believing in witchcraft, yet being impressed by the deep emotion that went into writing the book and the power of the oft fond memories.
Even though it’s up there in massive capital letters in the title, I feel inclined to warn you again that we will be discussing massive spoilers that will include the ending of Assassin’s Creed 3 (and possibly other games within the series). If you haven’t finished the game yet I highly suggest you do so before reading any further.